Graphics and Physics Balancing
This update mainly contains graphics updates and lays the groundwork for the different level that will be available in the future.
Graphics
Most of the time of this update was invested into the graphics. I worked my way through the following Unity settings and components: lightning settings, lights, shadows, light probes, post-processing volumes and URP assets.
Using all of that stuff I created a simple looking style. That style will probably change again, but for now it looks good.
Physics and Controls
The player received a bit of balancing of their physics values. It is way easier now to swig yourself to the top of the objects you are hanging from. Further, you can grapple to moving objects now!
The other physics addition is, that the rings are now simulated by the physics too.
Map
The map is now prepared so that the individual levels can easily be added. In addition, there are now torches that will show which of the levels have been completed.
(05.04 - 16.04)
Files
Get Ball-Swinger
Ball-Swinger
Roll, jump and swing with your ball to reach the most impossible places.
Status | In development |
Author | VanFelsen |
Genre | Platformer |
Tags | Parkour, Physics |
Languages | English |
More posts
- First 2 LevelsMay 21, 2022
- Start of a new ProjectApr 03, 2021
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