Start of an Update-Series


With this update I have started a series of multiple updates. There will be bug fixes, new features and new art.
Here are the first big changes:

New way of generating the chimney:
The generation of the course of the chimney was always randomised. Following from this, it could happen, that the course navigated itself into a self made dead end. Resulting in a shorter path and a lower score. But that's history now! The course is now generated through a pathfinding algorithm, which has the ability to correct itself.

New score-system:
The score-system now uses fixed, invisible checkpoints. When the player traverses these points he gains points once per checkpoint. The old system used to save the traveled units to calculate the final score. By just running in circles inside the starting area, this could be exploited to gain infinite points.

New 2D Assets for the chimney:
The first step to upgrade the graphics was the chimney (fitting to the first update). To accomplish this, I decided to say goodbye to Vectr. It was a really simple and great program to learn how to make vector-graphics. Now Gravit Designer will be my main tool to create the graphics.

Other small updates and fixes:
- Updated project to Unity Version 2018.20f1
- New code-structures
- New layer-system
- Laying the groundwork for an endless-mode
- Preparations for a new parallax background


I hope you have fun playing Out of Chimney and look forward to the following updates.

Files

Out of Chimney.apk 27 MB
Apr 27, 2020

Get Out of Chimney

Download NowName your own price

Leave a comment

Log in with itch.io to leave a comment.