Project Start: Controller and Arena Generation


This is the start for this project. From this point onward there will multiple updates, which all cover different kinds features that are needed to create a flocking simulation. Here are the first things I am working at:

Player Controller
For the beginning there is a specialized Player Controller. You can switch between three modes:
- First Person: You can take the perspective of a normal player.
- Free Movement: You can fly around, to get a better overview.
- Top Down: You have an orthographic view. Nice for the obstacle creation.

Map Border Generation
This is the first time, that I handled script controlled 3D-Model generation. You can choose an any size for the map and it will be automatically generated.

Obstacle Generation (Part 1)
Following the Map-Border-Generation the user will be able to create his own obstacles. The first step was to enable them to mark the places, where the obstacles should be. The goal of the next update is, to take this input and create any form of obstacles.


(18.09-21.09)

Files

Flocking TechTest.zip 22 MB
Sep 21, 2020

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