Written Master Thesis
Advanced Flocking Simulation » Devlog
Hey Everybody,
It already has been 1.5 years since I finished this project in connection with my master thesis. And now I think it's finally time to upload even that thesis.
If you are interested in the theory behind the project (and are able to read german), feel free to take a look. You will find:
- a simple explanation of what flocking is and some approaches how other people expanded it.
- a detailed explanation of my approach and what my goals were.
- my actual implementation of the map creation and my flocking algorithm.
- a final evaluation and summary.
If you are coincidentally writing a thesis about the same topic or are programming a flocking behaviour, you are very welcome to use my stuff as much as you like :)
Greetings!
Files
Master Thesis - Advanced Flocking Algorithm (German).pdf 3.6 MB
Apr 25, 2022
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Advanced Flocking Simulation
Improvement of a classic flocking algorithm with global navigation and intelligent obstacle avoidance.
More posts
- New Maps and no Performance RecordingNov 20, 2020
- Performance of Agent-ChainsNov 12, 2020
- Advanced Flocking and User InterfaceNov 01, 2020
- Swarms: Fixes and Advanced FlockingOct 26, 2020
- Swarms: Pure Flocking and Pure PathfindingOct 21, 2020
- Saving Map and Start for FlockingOct 15, 2020
- Finished: Obstacle 3D GenerationOct 10, 2020
- Update: Obsatcle Analysis and UISep 30, 2020
- Project Start: Controller and Arena GenerationSep 21, 2020
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