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Devlog
Advanced Flocking Simulation
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Devlog
Written Master Thesis
April 27, 2022
by
VanFelsen
Hey Everybody, It already has been 1.5 years since I finished this project in connection with my master thesis. And now I think it's finally time to upload even that thesis. If you are interested in t...
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New Maps and no Performance Recording
November 20, 2020
by
VanFelsen
This update includes mainly a couple of new maps I created for the paper I am currently writing about this project. Sadly I won't release the performance testing tool, that wrote the last time about...
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Performance of Agent-Chains
November 12, 2020
by
VanFelsen
This update includes a couple of bugfixes and a performance update for the advanced flocking algorithm. (Also as a small preview: The next update will be of a different kind. I will create a version,...
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Advanced Flocking and User Interface
November 01, 2020
by
VanFelsen
This update concludes the development of this project for now. I have updated the User Interface (UI), finished the advanced flocking algorithm and added some information texts, which make the program...
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Swarms: Fixes and Advanced Flocking
October 26, 2020
by
VanFelsen
This update contains a couple of fixes, that let the swarms actually run a bit more smoothly. Additionally, this is the start of the advanced flock development. Fixes: 1 - The first fix refers to the...
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Swarms: Pure Flocking and Pure Pathfinding
October 21, 2020
by
VanFelsen
This update includes the first steps for the advanced flocking system: Flocking and Navigation. These two components are already moving on the map. Menu and Level System: Since the content of the proj...
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Saving Map and Start for Flocking
October 15, 2020
by
VanFelsen
This update delivers the last important part for the map generation and gives the go-ahead for the development of the flocking algorithm. Saving generated Maps: The last important part regarding the m...
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Finished: Obstacle 3D Generation
October 10, 2020
by
VanFelsen
This update finishes the obstacle generation. Now you can draw freely any kind of map you like and the algorithm will convert it into a complete 3D-model. Additionally, there are some important qualit...
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Update: Obsatcle Analysis and UI
September 30, 2020
by
VanFelsen
In this update I mainly worked on the obstacle generation. The process of analysing the painted areas to create automatic generated obstacles was not an easy task. But at least the analysing part is c...
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Project Start: Controller and Arena Generation
September 21, 2020
by
VanFelsen
This is the start for this project. From this point onward there will multiple updates, which all cover different kinds features that are needed to create a flocking simulation. Here are the first thi...
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